Immersive leadership · part of Lead the Endurance
Lead the Endurance · One Day
The full expedition arc with the room to work every phase against each leader's own change, and leave with a High Impact Project set up.
- Level
- Executives, Senior leaders, Mid-level leaders, High potentials
- Group size
- Any group size
- Time
- 1 day
- Format
- In person · Hybrid
- Languages
- English · Spanish
Morning: the Plan, Frozen in Ice, and the Crush. Leaders build their own Big Picture, practice small change, then face the large one with only what the crew knew then.
Afternoon: Baggage in a dark lantern-lit room (time, the past, resources), Patience Camp with Handle Resistance applied to the real people who will push back, Lifeboats, and the Rescue with the lights back up.
The day closes by converting each leader's change into a High Impact Project with an Accountability Partner and a 30/60/90 cadence.
- Every phase of the expedition worked against a real change
- Resistance planned for, one sentence per resistor
- A High Impact Project per leader, set up in the room
- Accountability Partners paired before anyone leaves
- Alignment
- Change adoption
- Execution
4,000+ Participants, 95% recommend
The one-day format is the standard Duke CE and Korn Ferry delivery for Caterpillar, Parker, American Express and IMF cohorts
“Learn2 did a fantastic job at connecting the Shackleton experience to the work environment.”
— Zahra Hirji, Leadership Development Manager, Deloitte
Each leader runs a High Impact Project against a real business number. Results roll up to the sponsor in dollars, with the Participant's own attribution of how much the experience contributed.
Evidence you receive: Facilitator debrief, Written action plan, Impact project results.
Maps to the competency model you already use. Runs as a module inside an existing leadership curriculum or as the immersive anchor a curriculum is missing. Reinforcement assets load into your LMS.
- Nearest experienceLead the EnduranceYour leaders live the greatest story of leadership ever achieved and leave with a Big Picture plan they own for their own expedition.
- Nearest experienceLead the Endurance · Two Day (The Exponential Expedition)Day one turns the strategy into named projects with owners. Day two lives the expedition against those projects. Three experiences' worth of IP, one immersion.
- Often runs beforeThe Naturally SeriesA 121-day communication install: assessment, one immersive live day, and the follow-through that makes the new habits stick.
- Often runs afterHigh Impact CoachingEach leader carries one real project, an Accountability Partner, and milestones their boss could see, and calculates the impact in dollars.