Pirates Pursuit: The Team Building Race Your Crew Won't Stop Talking About
Rival crews race the clock, and the debrief shows them how they really decide when time is short — the part that still shows up in a meeting three weeks later.

An Amazing Race style pursuit with a pirate theme: hearts racing, creativity at the heart of the voyage, and a debrief that lands.
- Level
- Intact teams, All employees
- Group size
- Any group size
- Time
- Anywhere from 60 minutes to 2 days
- Format
- In person
- Languages
- English
- Business outcome
- Collaboration
Proof
Ask for the outline and Doug will name the client and the number that fit your situation.
How we measure
The Facilitator debrief names what the room revealed: who led, where decisions slowed, what the team committed to. You receive the commitments in writing, tied to names and dates.
Complete Challenges While Invading Pirates at the Ultimate Team Building Experience
Inspired by CBS’s Amazing Race, this Amazing Race style team building experience combines the excitement of a reality TV race with a strong corporate team building dynamic! The focus is on having a great time with colleagues, while in engaged in playful competition. Bring out the ship captain in everyone while you and your fellow pirates have fun, compete and network with each other while creating lasting memories at the ultimate team building experience.
Teambuilding Program Description:
After a brief explanation of Race Ground Rules, the Lead Facilitator blows a whistle and teams are off. First to their team pouches where they find their first clue… and then on to the race. Build a boat and race ‘er, create and raise a team flag, test your pirate trivia, belt out a pirate chant, serve up some grog, do the Cannonball shuffle… these activities and more create an event worthy of the scurviest Buccaneer.
Crew challenges are tailored based on your team, your objectives and the amount of time available.
What Your Team Takes Away
COMPLETE CHALLENGES WHILE INVADING PIRATES AT THE ULTIMATE TEAM BUILDING EXPERIENCE
TEAMBUILDING PROGRAM DESCRIPTION:
Frequently Asked Questions
- What is a pirate themed team building event?
- A race with a story wrapped around it. Teams become rival crews, chase clues from one challenge to the next, and score points as they go. In Pirates Pursuit they build a boat and race it, raise their own crew flag, answer pirate trivia, belt out a chant, and serve up some grog. The story is the reason people drop their job titles at the door, which is the whole point of the day.
- How does Pirates Pursuit actually run?
- The Lead Facilitator covers the ground rules, blows a whistle, and the crews are off. Each crew grabs a pouch, finds the first clue, and races to the next challenge. Every challenge needs a different person to be good at something, so the quiet ones end up carrying a round. Crew challenges are built around your group, your objectives, and the time you have.
- How many people can take part, and how long does it take?
- It runs for a small department and it scales to a full conference floor. Crews of six to ten work best. A short version fits a two-hour slot inside a meeting agenda and a full version fills half a day, so it can open a conference, break up day two, or close the week.
- How is this different from an outdoor team race?
- Pirates Pursuit is themed and can run indoors, so weather and a city route are not your problem. If you want your group outside all day, moving across the city and racing the clock between checkpoints, the outdoor team races experience is built for exactly that. Same competitive pull, different footprint.
- Does it work for a group that does not enjoy competing?
- Yes, because the competition is between crews and never between individuals. Nobody is picked last and nobody performs alone. The challenges reward a crew that talks to itself, splits the work fast, and backs the person holding the pen, so the people who dislike being singled out are usually the ones who enjoy it most.
- What does the crew take back to work on Monday?
- Proof of how they decide when the clock is running. Crews see who takes charge, who gets quiet, and who spots the shortcut nobody else saw, and the debrief connects those patterns to the way they run a real project. That is the difference between a fun afternoon and a day that changes a meeting three weeks later.
Interested in This Experience?
See a demo of a participant-driven experience, then we design an experience that solves it.